Work Experience

UEFN Design Work for Cabbage Systems

At Cabbage Systems I worked on desinging mutliple games for the Fortnite Game Platform called UEFN. 

Table of enemies and their stats

Chart used for analysing wave balance

Sheet to analyise enemy health / scaling

This project was the first UEFN project I worked on at Cabbage. It is a game where you place turrets and destroy the waves of robots before they reach the end of the map. A classic tower defense game. My role was primarily helping to make the progression of the game fair. This included creating each wave of enemies and testing to see whether it was well balanced, figuring out how enemy health should scale throughout the game, and balancing income vs. spending of the player.

Spreadsheet for calculating player income vs. spending

Lits of ideas for different game effects/abilities

A test sheet for the game

This is a genre of game within UEFN that is very popular. The basic game loop consists of all players fighting in a small room until one player is left standing. The twist with Manygame Box PvP is that the each round players pick 3 effects to apply. In the process of designing Manygame Box PvP, my role was helping come up with potential fun effects, helping balance player income vs. spending, and creating a test sheet to make sure the game is working as intended. 

Other Design Work for Cabbage Systems

Revising Unpublished Puzzle Game:

Recently I have been working on revising an unpublished puzzle game for a client of Cabbage Systems. This game was built in the Defold Game Engines part of this revison work was learning a new game engine. Our goal was to take a prototype of a puzzle game and rework it to get it production ready. My primary role in this project was working on the visual end and compleetly ripping out the visuals that were there, and remaking all the visual assets. I also helped in redesiging the game layout and UI interfaces.